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Skillshare Android Game Development-Illiterate

Skillshare Android Game Development-Illiterate
SKILLSHARE ANDROID GAME DEVELOPMENT-iLLiTERATE

General:Training

Size: 3.73 GB


Missouri Game & Fish - May 2019

http://www.hostpic.org/images/1904061452000105.jpg

English | 68 pages | True PDF | 29.9 MB

Practice JavaScript by Building a Dynamic and Interactive Card Game

Practice JavaScript by Building a Dynamic and Interactive Card Game
MP4 | Video: AVC 1920x1080 | Audio: AAC 48KHz 2ch | Duration: 1 Hour 3m | 256 MB
Genre: eLearning | Language: English


Mobile Game Development with Unity 3D 2019

Mobile Game Development with Unity 3D 2019
MP4 | Video: AVC 1920x1080 | Audio: AAC 48KHz 2ch | Duration: 2 Hours | 326 MB
Genre: eLearning | Language: English


Agile & Multi-Platform Game Dev. with Unity - Tier 2

Agile & Multi-Platform Game Dev. with Unity - Tier 2
MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch
Genre: eLearning | Language: English + .VTT | Duration: 7.5 hour | Size: 1.40 GB


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Mastering software architecture, performance optimisation and advanced Unity and C# features


What you'll learn

Use Unity Profiler to analyse performances and memory footprint.
Optimise performances with Object Pooling technique.
Use the Sprite Packer and optimise 2D rendering performances.
Use Object Oriented Programming Abstraction to architecture a multi-platform object controller.
Use Animator State Machines to drive conditional sprites animations.
Use Animator Blend Trees to blend animations based on input parameters.
Use Animation Curves to customise the controller behaviour.
Implement a switchable weapons mechanism.
Use Animator Layer weight to raise the ship shields.

Requirements

Install Unity 5.6, 2017.x or 2018.x
(Optional) Install Xcode and/or Android SDK
(Optional) Follow the Agile Unity Developer Course - Tier 1

Description

In this series of videos, you'll learn how to develop a video game project using Unity 5, with Agile development practices in mind.

In Tier 1, we touched on Unity's programming fundamentals to quickly deliver a prototype.

Tier 1 Complete Project is included so that you can jump right in!

In this second Tier will touch on Performances, Debugging, Design Patterns and other enhancements required to turn the prototype into a release.

This training is for anyone who wants to learn object oriented programming for video games. It has introduction chapters that people familiar with Unity can skip. All the programming basics are covered, and we touch on all major features of Unity. The training focuses on programming, and uses a 2D game project to keep things simple and stay away from fancy graphics features that already are well documented. Whether you know programming or not, whether you're new to Unity or already have some experience, this training will give you the good practices and help you organise yourself in the chaos of a video game project.

I'm a self-taught developer myself. I work with Unity since 2011, and was very lucky to meet with mentors who taught me a great deal about Object Oriented Programming. That's a lot to learn about when your background is not in engineering, though, I figured that if I could do it, anyone can. I started to put this training course together a while back for a Master Class held with Unity, and decided to take it way beyond that, as I realised many developers were self-taught programmers, ex artist or designer, looking for that true programming knowledge.

I wanted to emphasise on Agile practices, while this is not an Agile training in itself, because of the huge demand for Agile programmers. Agile Development really is a mindset that you cannot push. From a programmer's perspective, it's mostly about letting go of your desire for completeness and architecture awesomeness, and willing to deliver playable software as early as possible. The responsibility given to programmers brings a lot of stress, with which comes the need to foresee, plan and control development. Then any change in the plan becomes a trouble. Team confidence is key to Agile Development, and confidence comes with knowledge. The more you know, the more you trust yourself, and the less you doubt. The less you fear change, the less complex and overthought you need to make your code, and the sooner you deliver a prototype. This training aims at empowering programmers with enough knowledge to be confident in their capability to react to design changes and always deliver the most business value in the time they're given. Now, Agile Development isn't just about prototyping, and we'll also touch on Performances, Scalability and Reusability of the code, which is also key to maintain a project.

I really wanted this training to go beyond the usual academic training course. It does have a good share of theory, but everything is put into practice. Its course is well planned and offers a smooth learning curve, while its delivery is more like a live coding session in which I share what comes to my mind as to why I do things along with tips and tricks.

Who this course is for:

Artists and/or Designers willing to learn programming
Game Programmers willing to learn Unity
Non Game Programmers willing to learn game development
Screenshots

Agile & Multi-Platform Game Dev. with Unity - Tier 2


Buy Premium Account for Download With Full Speed:

rapidgator_net:
https://rapidgator.net/file/6742e35994f703d6b548001b14a44214
https://rapidgator.net/file/f4707c6ab8840a71ac22ef45890324a3

uploadgig_com:
https://uploadgig.com/file/download/AE4Ed4f006996037/.Agile__Multi-Platform_Game_Dev._with_Unity_-_Tier_2.part1.rar
https://uploadgig.com/file/download/35db5b160bC95EEC/.Agile__Multi-Platform_Game_Dev._with_Unity_-_Tier_2.part2.rar


Links are Interchangeable - No Password - Single Extraction

Agile & Multi-Platform Game Dev. with Unity - Tier 1

Agile & Multi-Platform Game Dev. with Unity - Tier 1
MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch
Genre: eLearning | Language: English + .VTT | Duration: 11.5 hour | Size: 1.52 GB


=========

Learning game development basics, multi-platform pro tips, with Unity (5, 2017 or 2018), C#, and an Agile mindset.


What you'll learn

Import sprites, including animated sprite sheets, and putting them together in levels and reusable assets.
Develop a simple multi-platform controller to control a spaceship with both a keyboard and a touch device.
Build visible game level components with gismos.
Use visual debugging and vector maths to control where objects appear.
Setup 2D physics with colliders and rigid-bodies.
Use the Animator State Machine to drive conditional sprites animations.
Use MonoDevelop advanced features, such as Tasks, Code Templates and Debugging.
Know about all C# and Unity features you need to develop a game.
Save high-score and options settings.
Use Unity UI system to make a head's up display and options dialog.
Use the Audio Mixer to manage audio channels

Requirements

Install Unity 5.x, 2017.x or 2018.x
(Optional) Install Xcode and/or Android SDK

Description

In this series of videos, you'll learn how to develop a video game project using Unity, with Agile development practices in mind.

This course touches on the foundation principles and features of Unity. The course has been tested and is fully compatible with Unity 5.6, 2017.4 and 2018.1.

In Tier 1, we're going to touch on Unity's programming fundamentals to quickly deliver a prototype. For that, we're going to be developing a 2D space shooter. All the sprites, the sounds and other assets are provided, so that we can focus on programming.

This training is for anyone who wants to learn object oriented programming for video games. It has introduction chapters that people familiar with Unity can skip. All the programming basics are covered, and we touch on all major features of Unity. The training focuses on programming, and uses a 2D game project to keep things simple and stay away from fancy graphics features that already are well documented. Whether you know programming or not, whether you're new to Unity or already have some experience, this training will give you the good practices and help you organise yourself in the chaos of a video game project.

I'm a self-taught developer myself. I work with Unity since 2011, and was very lucky to meet with mentors who taught me a great deal about Object Oriented Programming. That's a lot to learn about when your background is not in engineering, though, I figured that if I could do it, anyone can.
I started to put this training course together a while back for a Master Class held with Unity, and decided to take it way beyond that, as I realised many developers were self-taught programmers, ex artist or designer, looking for that true programming knowledge.

I wanted to emphasise on Agile practices, while this is not an Agile training in itself, because of the huge demand for Agile programmers. Agile Development really is a mindset that you cannot push. From a programmer's perspective, it's mostly about letting go of your desire for completeness and architecture awesomeness, and willing to deliver playable software as early as possible. The responsibility given to programmers brings a lot of stress, with which comes the need to foresee, plan and control development. Then any change in the plan becomes a trouble.
Team confidence is key to Agile Development, and confidence comes with knowledge.
The more you know, the more you trust yourself, and the less you doubt.
The less you fear change, the less complex and overthought you need to make your code, and the sooner you deliver a prototype.
This training aims at empowering programmers with enough knowledge to be confident in their capability to react to design changes and always deliver the most business value in the time they're given.
Now, Agile Development isn't just about prototyping, and we'll also touch on Performances, Scalability and Reusability of the code, which is also key to maintain a project.

I really wanted this training to go beyond the usual academic training course. It does have a good share of theory, but everything is put into practice. Its course is well planned and offers a smooth learning curve, while its delivery is more like a live coding session in which I share what comes to my mind as to why I do things along with tips and tricks.

Who this course is for:

Artists and/or Designers willing to learn programming
Game Programmers willing to learn Unity
Non Game Programmers willing to learn game development
Screenshots

Agile & Multi-Platform Game Dev. with Unity - Tier 1


Buy Premium Account for Download With Full Speed:

rapidgator_net:
https://rapidgator.net/file/45f1d288a81aa7e90df122b037be2f2c
https://rapidgator.net/file/b831d8af926cb3fc2968ed7552f8b518

uploadgig_com:
https://uploadgig.com/file/download/56AD9c121Ad9ae16/.Agile__Multi-Platform_Game_Dev._with_Unity_-_Tier_1.part1.rar
https://uploadgig.com/file/download/8Ec7dAe83eCa5189/.Agile__Multi-Platform_Game_Dev._with_Unity_-_Tier_1.part2.rar


Links are Interchangeable - No Password - Single Extraction

2D Game Development with Javascript and CSS3 - Create a Memory Game

2D Game Development with Javascript and CSS3 - Create a Memory Game
MP4 | Video: AVC 1920x1080 | Audio: AAC 48KHz 2ch | Duration: 7 Hours 43M | 1.21 GB
Genre: eLearning | Language: English


Game Dev Crash Course (Clickteam Fusion 2.5)

Game Dev Crash Course (Clickteam Fusion 2.5)
$50 | Created by Danny James | Last Updated 3/2018
Duration: 6 hours | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch | 655 MB
Genre: eLearning | Language: English + Sub | 43 Lectures


Game Theory and International Environmental Cooperation


Game Theory and International Environmental Cooperation

Michael Finus, "Game Theory and International Environmental Cooperation"
2001 | pages: 433 | ISBN: 1840644087 | PDF | 1,4 mb

Skillshare Develop Trading Card Game Battle System With Unity 3D Part Xvii Table Hand Script Conf...

https://i110.fastpic.ru/big/2019/0316/c8/1e585e54572e8cc11b89925e24963fc8.png[/img]
SKILLSHARE DEVELOP TRADING CARD GAME BATTLE SYSTEM WITH UNITY 3D PART XVII TABLE HAND SCRIPT CONFIGURING-iLLiTERATE

General:Training

Size: 473.52 MB


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