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Super Quis PRO - Desenvolvimento de Jogos com a Unity

Super Quis PRO - Desenvolvimento de Jogos com a Unity
Created by PATRICK MUNIZ | Video: 1280x720 | Audio: AAC 48KHz 2ch | Duration: 14 hours | Lec: 40 | 2.35 GB | Language: Portuguese


Skillshare Arkit Unity 3D Creating Augmented Reality Apps With C-Illiterate

Skillshare Arkit Unity 3D Creating Augmented Reality Apps With C-Illiterate
SKILLSHARE ARKIT UNITY 3D CREATING AUGMENTED REALITY APPS WITH C-iLLiTERATE

General:Training

Size: 2 GB


An Ultimate Guide to Unity 3d


An Ultimate Guide to Unity 3d

An Ultimate Guide to Unity 3d
Video: .MP4, 1280x720 | Audio: AAC, 44kHz, 2ch | Duration: 19m
Genre: eLearning | Language: English | Size: 87 MB

Mobile Game Development with Unity 3D 2019

Mobile Game Development with Unity 3D 2019
MP4 | Video: AVC 1920x1080 | Audio: AAC 48KHz 2ch | Duration: 2 Hours | 326 MB
Genre: eLearning | Language: English


Artificial Intelligence & Machine Learning with Unity3D - A.I. learns to play Flappy Bird

Artificial Intelligence & Machine Learning with Unity3D - A.I. learns to play Flappy Bird
Duration: 1h 8m | Video: h264, 1280x720 | Audio: AAC, 48kHz, 2 Ch | 806 MB
Genre: eLearning | Language: English | Level: Beginner


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About This Class
This crash-course is about machine Learning & Artificial Intelligence with Unity3D.

Why using Unity3D for Artificial Intelligence?

Unity3D is the perfect environment in order to train your own AIs. Let's take the example of a Self-driving Car. What you need is complex environments where there are a lots of realistic physical interactions. You could provide these datas from interactions with the real world, but this is extreme inefficient and time consuming.

Since games become more and more realistic you can provide these informations from virtual environments. And for that Unity is perfectly positioned.

So, no matter if you are a game developer who wants to create AIs for games or if you are a hobby researcher who just want to play with machine Learning . The ML-Agents toolkit is the perfect start in order to create your own AIs.

What do we learn in this crash-course?

This course is structured into 4 major sections:

Introduction
This section covers everything in order to get a quick start with the ML-Agents Toolkit. You will learn: -Set up of the ML-Agents toolkit with Tensorflow
-What is a neural-network?
-The Key Components of the Ml-Agents toolkit
3D Roller Ball AI This lecture will give you a first impression of the Ml-Agents toolkit in practice. You will learn how to set up the environment and all the necessary components in order to train the AI.
A.I. learns to play Flappy Bird Instead wasting your time with playing this game, we will code our own A.I. that learns to play Flappy Bird by using Reinforcement Learning. After training the AI is able to achieve an unlimited score in this game.
Self-driving Car The Self-driving Car is the probably the most famous example for Artificial Intelligence, so we will cover this as well. To train the Car we will use a technique called Imitation Learning. Imitation Learning is special, because this method uses the inputs from a human Player in order to train the neural network.
Screenshots

Artificial Intelligence & Machine Learning with Unity3D - A.I. learns to play Flappy Bird


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Agile & Multi-Platform Game Dev. with Unity - Tier 2

Agile & Multi-Platform Game Dev. with Unity - Tier 2
MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch
Genre: eLearning | Language: English + .VTT | Duration: 7.5 hour | Size: 1.40 GB


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Mastering software architecture, performance optimisation and advanced Unity and C# features


What you'll learn

Use Unity Profiler to analyse performances and memory footprint.
Optimise performances with Object Pooling technique.
Use the Sprite Packer and optimise 2D rendering performances.
Use Object Oriented Programming Abstraction to architecture a multi-platform object controller.
Use Animator State Machines to drive conditional sprites animations.
Use Animator Blend Trees to blend animations based on input parameters.
Use Animation Curves to customise the controller behaviour.
Implement a switchable weapons mechanism.
Use Animator Layer weight to raise the ship shields.

Requirements

Install Unity 5.6, 2017.x or 2018.x
(Optional) Install Xcode and/or Android SDK
(Optional) Follow the Agile Unity Developer Course - Tier 1

Description

In this series of videos, you'll learn how to develop a video game project using Unity 5, with Agile development practices in mind.

In Tier 1, we touched on Unity's programming fundamentals to quickly deliver a prototype.

Tier 1 Complete Project is included so that you can jump right in!

In this second Tier will touch on Performances, Debugging, Design Patterns and other enhancements required to turn the prototype into a release.

This training is for anyone who wants to learn object oriented programming for video games. It has introduction chapters that people familiar with Unity can skip. All the programming basics are covered, and we touch on all major features of Unity. The training focuses on programming, and uses a 2D game project to keep things simple and stay away from fancy graphics features that already are well documented. Whether you know programming or not, whether you're new to Unity or already have some experience, this training will give you the good practices and help you organise yourself in the chaos of a video game project.

I'm a self-taught developer myself. I work with Unity since 2011, and was very lucky to meet with mentors who taught me a great deal about Object Oriented Programming. That's a lot to learn about when your background is not in engineering, though, I figured that if I could do it, anyone can. I started to put this training course together a while back for a Master Class held with Unity, and decided to take it way beyond that, as I realised many developers were self-taught programmers, ex artist or designer, looking for that true programming knowledge.

I wanted to emphasise on Agile practices, while this is not an Agile training in itself, because of the huge demand for Agile programmers. Agile Development really is a mindset that you cannot push. From a programmer's perspective, it's mostly about letting go of your desire for completeness and architecture awesomeness, and willing to deliver playable software as early as possible. The responsibility given to programmers brings a lot of stress, with which comes the need to foresee, plan and control development. Then any change in the plan becomes a trouble. Team confidence is key to Agile Development, and confidence comes with knowledge. The more you know, the more you trust yourself, and the less you doubt. The less you fear change, the less complex and overthought you need to make your code, and the sooner you deliver a prototype. This training aims at empowering programmers with enough knowledge to be confident in their capability to react to design changes and always deliver the most business value in the time they're given. Now, Agile Development isn't just about prototyping, and we'll also touch on Performances, Scalability and Reusability of the code, which is also key to maintain a project.

I really wanted this training to go beyond the usual academic training course. It does have a good share of theory, but everything is put into practice. Its course is well planned and offers a smooth learning curve, while its delivery is more like a live coding session in which I share what comes to my mind as to why I do things along with tips and tricks.

Who this course is for:

Artists and/or Designers willing to learn programming
Game Programmers willing to learn Unity
Non Game Programmers willing to learn game development
Screenshots

Agile & Multi-Platform Game Dev. with Unity - Tier 2


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Agile & Multi-Platform Game Dev. with Unity - Tier 1

Agile & Multi-Platform Game Dev. with Unity - Tier 1
MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch
Genre: eLearning | Language: English + .VTT | Duration: 11.5 hour | Size: 1.52 GB


=========

Learning game development basics, multi-platform pro tips, with Unity (5, 2017 or 2018), C#, and an Agile mindset.


What you'll learn

Import sprites, including animated sprite sheets, and putting them together in levels and reusable assets.
Develop a simple multi-platform controller to control a spaceship with both a keyboard and a touch device.
Build visible game level components with gismos.
Use visual debugging and vector maths to control where objects appear.
Setup 2D physics with colliders and rigid-bodies.
Use the Animator State Machine to drive conditional sprites animations.
Use MonoDevelop advanced features, such as Tasks, Code Templates and Debugging.
Know about all C# and Unity features you need to develop a game.
Save high-score and options settings.
Use Unity UI system to make a head's up display and options dialog.
Use the Audio Mixer to manage audio channels

Requirements

Install Unity 5.x, 2017.x or 2018.x
(Optional) Install Xcode and/or Android SDK

Description

In this series of videos, you'll learn how to develop a video game project using Unity, with Agile development practices in mind.

This course touches on the foundation principles and features of Unity. The course has been tested and is fully compatible with Unity 5.6, 2017.4 and 2018.1.

In Tier 1, we're going to touch on Unity's programming fundamentals to quickly deliver a prototype. For that, we're going to be developing a 2D space shooter. All the sprites, the sounds and other assets are provided, so that we can focus on programming.

This training is for anyone who wants to learn object oriented programming for video games. It has introduction chapters that people familiar with Unity can skip. All the programming basics are covered, and we touch on all major features of Unity. The training focuses on programming, and uses a 2D game project to keep things simple and stay away from fancy graphics features that already are well documented. Whether you know programming or not, whether you're new to Unity or already have some experience, this training will give you the good practices and help you organise yourself in the chaos of a video game project.

I'm a self-taught developer myself. I work with Unity since 2011, and was very lucky to meet with mentors who taught me a great deal about Object Oriented Programming. That's a lot to learn about when your background is not in engineering, though, I figured that if I could do it, anyone can.
I started to put this training course together a while back for a Master Class held with Unity, and decided to take it way beyond that, as I realised many developers were self-taught programmers, ex artist or designer, looking for that true programming knowledge.

I wanted to emphasise on Agile practices, while this is not an Agile training in itself, because of the huge demand for Agile programmers. Agile Development really is a mindset that you cannot push. From a programmer's perspective, it's mostly about letting go of your desire for completeness and architecture awesomeness, and willing to deliver playable software as early as possible. The responsibility given to programmers brings a lot of stress, with which comes the need to foresee, plan and control development. Then any change in the plan becomes a trouble.
Team confidence is key to Agile Development, and confidence comes with knowledge.
The more you know, the more you trust yourself, and the less you doubt.
The less you fear change, the less complex and overthought you need to make your code, and the sooner you deliver a prototype.
This training aims at empowering programmers with enough knowledge to be confident in their capability to react to design changes and always deliver the most business value in the time they're given.
Now, Agile Development isn't just about prototyping, and we'll also touch on Performances, Scalability and Reusability of the code, which is also key to maintain a project.

I really wanted this training to go beyond the usual academic training course. It does have a good share of theory, but everything is put into practice. Its course is well planned and offers a smooth learning curve, while its delivery is more like a live coding session in which I share what comes to my mind as to why I do things along with tips and tricks.

Who this course is for:

Artists and/or Designers willing to learn programming
Game Programmers willing to learn Unity
Non Game Programmers willing to learn game development
Screenshots

Agile & Multi-Platform Game Dev. with Unity - Tier 1


Buy Premium Account for Download With Full Speed:

rapidgator_net:
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Make Unity 3D interactive games with Fungus - no coding!


Make Unity 3D interactive games with Fungus - no coding!

Make Unity 3D interactive games with Fungus - no coding!
MP4 | Video: AVC 1280x720 | Audio: AAC 48KHz 2ch | Duration: 8 Hours | Lec: 43 | 1.19 GB | Language: English + Sub .VTT

Academia UNITY 2018.x - Produo de Jogos 2D


Academia UNITY 2018.x - Produo de Jogos 2D

Academia UNITY 2018.x - Produo de Jogos 2D
MP4 | Video: AVC 1280x720 | Audio: AAC 48KHz 2ch | Duration: 40 Hours | Lec: 222 | 15.3 GB | Language: Portuguese

Big Picture Unity VR Development

Big Picture Unity VR Development
MP4 | Video: AVC 1280x720 | Audio: AAC 44.1 KHz 2ch | Duration: 34M | 253 MB
Genre: eLearning | Language: English


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