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Creating Animal Fur for Games in Substance Painter With Joshua Kinney

Creating Animal Fur for Games in Substance Painter With Joshua Kinney
2h 13m | AVC 1280x720 15 fps | AAC 96 Kbps 32 KHz | 2.26GB
Genre: eLearning | Project Files Included

"Creating Animal Fur for Games in Substance Painter With Joshua Kinney"

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Creating Animal Fur for Games in Substance Painter With Joshua Kinney

Creating Animal Fur for Games in Substance Painter With Joshua Kinney
2h 13m | AVC 1280x720 15 fps | AAC 96 Kbps 32 KHz | 2.26GB
Genre: eLearning | Project Files Included


In this game design tutorial we'll learn how to create believable fur for animals in games.
We'll start off by discussing some key points to remember when sculpting and modeling your game animals, like whether or not we should sculpt the fur and what loops are most important to allow our animals to animate properly in game.
Then we'll move on into texturing the main mesh of the dog. First, we'll explode and bake out the normal and ambient occlusion maps. Then we'll import our dog into Substance Painter and begin painting our base texture. During this process, we'll discuss how to map out the flow of the fur, how to block out fur color, how to blend the colors to unify the fur and how to add subtle detail to make the textures pop.
Finally, we'll wrap up the game design training by learning how to texture fur with alpha properties to break up the smooth silhouette of our dog.

Creating Animal Fur for Games in Substance Painter With Joshua Kinney


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Tags: Creating, Animal, Games, Substance, Painter, With, Joshua, Kinney

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