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3dmotive - Physics Pile In 3ds Max with Stephen Wells

3DMotive - Physics Pile In 3ds Max
English | 1h 11m | Video: yuv420p, 1280x720, 15fps | Audio: 44100 Hz, stereo | 1.2 GB
Genre: eLearning | Project Files Included

"3dmotive - Physics Pile In 3ds Max with Stephen Wells"

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3dmotive - Physics Pile In 3ds Max with Stephen Wells

3DMotive - Physics Pile In 3ds Max
English | 1h 11m | Video: yuv420p, 1280x720, 15fps | Audio: 44100 Hz, stereo | 1.2 GB
Genre: eLearning | Project Files Included

In this course, we're going to jump into using MassFX to create a bone pile in 3ds Max. We'll use MassFX to set up animations simulating gravity on simple objects with general parameters and still end up with a bone pile that looks natural and based on real-world physics. Objects will interact with each other under specific parameters and will then collide with the 'ground' and spread out into a pile that not only looks great but saves the 3D artist from having the tedious task of hand-placing each and every individual object into a pile and still make it look good. We'll examine dynamic versus kinetic versus static bodies and the way gravity affects each and then in our final example.

More:_http://3dmotive.com/series/physics-pile-in-3ds-max.html



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Tags: dmotive, Physics, Pile, with, Stephen, Wells

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